An interesting milestone is upon us. Lua (the scripting language) will be embedded in OpenTX 2.
Here's an example of how elevon mixing would be expressed in Lua
local inputs = {
{ "Aileron", SOURCE },
{ "Elevator", SOURCE },
{ "Ail. ratio", VALUE, -100, 100, 0 },
{ "Ele. ratio", VALUE, -100, 100, 0 }
}
local outputs = { "Elv1", "Elv2" }
local function run(input1, input2, ratio1, ratio2)
value1 = (input1 * ratio1) / 100
value2 = (input2 * ratio2) / 100
elevon1 = value1 + value2
elevon2 = value1 - value2
return elevon1, elevon2
end
return { input=inputs, output=outputs, run=run }
Although it should be noted the the docs explicitly say "Do not use Lua model scripts for controlling any aspect of your model that could cause a crash if script stops executing."
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